FUTURE OF GAMES AND GAMERS

futurewowplayerlarge--1 FUTURE OF GAMES AND GAMERS

Nobody can predict future, it’s unpredictable. Predicting future is not an easy job and it’s even more difficult when it comes to the gaming world. This fast-paced world of video games full of roller coaster rides. Now the time is changing and with the inventions of many wonders in video games, like the reality synthesizer of PlayStation 3, advance Wii controllers and many more, you can draw an outline of what gaming world would be after a decade. These inventions will surely make an impact on the path of the games in the future. So you can predict future at least for the video games.

First of all, expect the average gamers population changes considerably. And the reason behind this statement is Wii motion-sensitive controller. It was credited and praised all over the world for being technologically advanced and innovative. But what was more important was it opened up gaming for people who generally not plays video game or interested in didn’t like it much. Like women and old people. This is because you’ll not have to read a heavy log manual and memorize around 16 key combinations to play Wii if you wish to play Wii sports. It’s just simple if you know how to swing a tennis racquet or baseball bat you are the champ.

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Other theme, which will be seen rising in future, is Low-time-commitment games. It’s very obvious a middle-aged women or some old pal will not fire-up or feel adrenaline in their body of Xbox 360 playing “Halo 3” or “Bioshock”. However, they will definitely be interested in playing puzzle games like “Tetris” or “Solitaire.” A step in this direction is already taken by smart and intelligent entrepreneurs. Now many of them are offering a new kind of casual games targeted specially for older and female audiences. One such company is Winster .com they are focused to create cooperative social games that will specially appeal for this group.

The smartest game makers however thinking beyond these advancements. There target is going outside screen. A decade from now crushing buttons to control on-screen avatars will no longer be enough. Gamers are demanding on being able to feel the game or move realistically within it. Many steps have been taken in this field like; we already have guitar-shaped controllers, pressure-sensitive pads, Force-feedback steering wheels. Work on virtual reality is in progress. Virtual reality is already reached labs. and it may be soon released commercially. Video game graphics are always considered as one of the main reason behind success of a game other than story and presentation. Graphics will continue to grow richer and more detailed. However, they are not considered as lone runner for the success of a game, one such example is Sony’s face-flop of PS3. It proves gamers are not obsessed with hyper-realistic graphics to the extent that game designers are.

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Most of the game enthusiast doesn’t need characters that look exactly like actors, and don’t care how realistically the blood splatters. There basic need is great game with great appeals. As chess is nothing to do with graphics, still it is considered as a milestone. PC games are the one growing on a very fast rate, especially for the older and educated gamers. But scenario was not like this always as PC games were dismissed dead only five years ago. PC role-playing games return back like a tornado. Multiplayer online games the one like “World of Warcraft” will merge with other multiplayer games in future. May be they will merge with social networking websites like Facebook or Myspace, because other then Multiplayer online games social networking websites are the one with great number o online members. This possibly result into creation of a virtual meta-universe. Here your 70th level Whispering Blade of Slaying from “WOW” may travel through an Electronic bridge to your kitchen in worrying about light bills in “ The Sims Online.”

Most of the young generation is member of these online games there lifestyles will surely get influenced by the changes and the features of the game. There is a probability of gamers embark their careers on games. They may establish and grew business and social connections through the same Network they are using for the games. Most surprising is that after ten years or after you may travel to London to meet the members of a group like “Dark Brotherhood” and make business deal. Most bold statement is for the Asian users of “World of Warcraft” there skill of strategy planning, leadership, and cooperation may lead them to political leader of the real world. In the present world, this role is reserved for the students from universities. But in the future, the online groups will challenge them for the designation. Online users are considered as better contender for the job, using the qualities of political leader early and regularly. In short, a leader of the Manhattan may not be a student from MIT Boston, but nay be a member of the “ British SCRIM” group for Call of Duty 4: Modern Warfare.

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