Virtual reality is a technology, which allows a user to interact with a computer-imitated environment, let or be real or imagined one. Most of the current virtual reality experiences are visual, displayed computer screens or on special stereoscopic displays. However, some technological advanced haptic systems made some simulations more real like force feedback mostly used in gaming. Users can interact either through standard input devices such as mouse or keyword or through multimodal devices like wired gloves, the polhemus boom arm and omnidirectional treadmill. Stimulate environment can be used in gaming to give players the real effect of game, so that a hardcore gamer can enjoy every aspect of the game.
One such example was carried out in University of Manchester. The scientist’s have created a virtual computer world designed to test telepathic ability. The system, which immerses an individual in what look like a life size computer game, has been created.
The test is aimed to find out whether telepathy exists between individuals or not. The test is carried out between two volunteers who could be friends. They are placed in separate rooms on different floors of the same building to eliminate any possibility of communication. Participants enter the virtual environment by donning a head-mounted 3D display and an electronic glove, which they use to navigate their way through the computer-generated world. Once inside participants view a random selection of computer-generated objects. These include a telephone, a football and an umbrella. The person in the first room sees one object at a time, which they are asked to concentrate on and interact with. The person in the other room is simultaneously presented with the same object plus three decoy objects. They are then asked to select the object they believe the other participant is trying to transmit to them.

Scientists are also trying the possibility of developing biosensors for using them in virtual reality gaming. A biosensor can detect and interpret nerve and muscle activity. With a properly calibrated biosensor, a computer can interpret how a user is moving in physical space and translate that into the corresponding motions in virtual space. Biosensor can be directly attached to the skin of a user or may be incorporated into gloves or bodysuits. Limitation to biosensor is that they must be custom made for each user or the sensor will not line up properly on the users body.

One of the most famous example of such invention is Nintendo Wii’s and controller. This device is special because it is not only a commercially available device with some racking capabilities; it is also affordable. In addition, more important is that it appeals to people who normally do not play video games.
This technology will surely be beneficial to gaming world. As in this world of competition, you need something differ from traditional ideas of gaming. Now its time for virtual reality developers to come out from just producing flight simulators for military, to produce games for enthusiast gamers round the world.



December 22nd, 2008
shane 











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