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		<title>Majesty 2: The Fantasy Kingdom Sim</title>
		<link>http://game-server-hosting.net/majesty-2-the-fantasy-kingdom-sim/</link>
		<comments>http://game-server-hosting.net/majesty-2-the-fantasy-kingdom-sim/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 22:02:43 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[1C:Ino-Co]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Ardania]]></category>
		<category><![CDATA[Cyberlore's Majesty: The Fantasy Kingdom Sim]]></category>
		<category><![CDATA[King Leonard]]></category>
		<category><![CDATA[Majesty 2]]></category>
		<category><![CDATA[Majesty 2: The Fantasy Kingdom Sim]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[real-time strategy game]]></category>
		<category><![CDATA[the sovereign]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=1732</guid>
		<description><![CDATA[
 


Majesty 2: The Fantasy Kingdom Sim an upcoming real-time strategy game is under the development of 1C:Ino-Co, one of the largest software developers of Russia. The game will be published by Paradox Interactive, one of the largest publishers in the world. First announcement for the game was made on April  18, 2008. Release [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Majesty%202%20The%20Fantasy%20Kingdom%20Sim-logo.jpg" alt="Majesty%202%20The%20Fantasy%20Kingdom%20Sim-logo Majesty 2: The Fantasy Kingdom Sim" width="710" height="341" title="Majesty 2: The Fantasy Kingdom Sim" /></p>
<p class="MsoNormal" style="text-align: justify;"><span>Majesty 2: The Fantasy Kingdom Sim an upcoming real-time strategy game is under the development of </span>1C:Ino-Co<span>, one of the largest software developers of </span><span>Russia</span><span>. The game will be published by Paradox Interactive, one of the largest publishers in the world. First announcement for the game was made on </span><span>April  18, 2008</span><span>. Release dates are not confirmed but you may see the game releasing in third or fourth quarter of the year 2009.The game will be a direct sequel to </span>Cyberlore&#8217;s <span>Majesty: The Fantasy Kingdom Sim. According to Paradox they are reinventing and updating many aspect of the game. However the humor and charm of the original Majesty will remain. <span>Majesty 2: The Fantasy Kingdom Sim will release on Microsoft Windows with single player and multiplayer modes. </span></span></p>
<p class="MsoNormal" style="text-align: justify;"><span> </span></p>
<p class="MsoNormal" style="text-align: justify;"><span>Majesty 2 makes several changes to the typical fantastic settings and the RTS formula just like its predecessor did. Majesty 2 is real-time strategy game set in high fantasy world with some medieval feel. Player server the traditional responsibility of directing the affairs for his own empire. Players will be styled as </span>“the sovereign.” Individual units on the other hand are semi-autonomous. Each player will be independent with his or her own inventory and statistics, crossing over into the genre of role-playing. Sovereign can attract these units with several types’ flags and controlling their general movements not directly but indirectly. Other than attracting units sovereigns can do many other works like recruiting heroes, establishment of buildings, for funding the improvements he can also collect gold. As far it seems collecting gold is the only way of funding.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Majesty%202%20The%20Fantasy%20Kingdom%20Sim-1.jpg" alt="Majesty%202%20The%20Fantasy%20Kingdom%20Sim-1 Majesty 2: The Fantasy Kingdom Sim" width="750" height="500" title="Majesty 2: The Fantasy Kingdom Sim" /></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Now the main focus of the game are the Heroes of Ardania. Reason is straight they fight enemies and drive the economy. You can recruit heroes at their own guilds. These heroes will have many classes and abilities, ranging from armored Paladin to arcane Mage. For a better cooperative gameplay heroes can be formed in groups. Skill of these groups will vary depending on the composition of heroes. Worthy heroes can be promoted to Lords at the completion of each mission. It will allow them to be called upon in later quests. Lower heroes can be promoted to the higher ranks. Further opening new possibilities for the development. The game will be based in the city of Ardania a magical fantasy realm. Population of Ardania will be shared between Elves, Humans and Dwarves and few less desirable monsters.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Story of the game starts and over 500 hundred years have passed since the unification of the realm of Ardania. Many kings ruled between this time and foes of the older one were beaten. King Leonard was born in this world, he soon grow worried about his place in history because there were no great enemies left to be defeated. The weight of the royal ancestry made him to call upon the most powerful demon in order to defeat him. Every thing went wrong and kings attempt to acquire a name for him failed because the demon killed the king and seize his throne. In the demons rule Ardania <span> </span>collapsed into the disordered past. A very long time after Ardania has found their true ruler to the throne.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Majesty%202%20The%20Fantasy%20Kingdom%20Sim-2.jpg" alt="Majesty%202%20The%20Fantasy%20Kingdom%20Sim-2 Majesty 2: The Fantasy Kingdom Sim" width="750" height="500" title="Majesty 2: The Fantasy Kingdom Sim" /></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Although <span>Majesty 2 shares <span> </span>many key hallmarks and features with Majesty: The Fantasy Kingdom Sim, still there are many differences that have been introduced to both story and the gameplay. Features which are remained unchanged from the previous game are magic, rewards and buildings. Most significant visible change is the shift from 2D to 3D environment. Some of the buildings will have maximum number cap or can be built only at specific places. These will include buildings like Marketplace, Trade post and </span><span>Temple</span><span>. Another announced change to the gameplay is the class system. There will be now more diverse classes and higher tired classes. Cleric will serve as the base class and will carry out works like healing and offensive use of magic, they can be either upgraded to Dark Priestess of Krypta or Light Priestess of Argela. Paradox wants to work minutely on the character detail. As a result every character will look different very time, let it be a hero, monster or an object. </span>Majesty 2 takes place 500 hundred years after the original Majesty. Many gods and monsters have disappeared in between and many new enemies have appeared.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Majesty%202%20The%20Fantasy%20Kingdom%20Sim-3.jpg" alt="Majesty%202%20The%20Fantasy%20Kingdom%20Sim-3 Majesty 2: The Fantasy Kingdom Sim" width="750" height="500" title="Majesty 2: The Fantasy Kingdom Sim" /></p>
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<p class="MsoNormal" style="text-align: justify;"><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span></p>
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		<title>Kirby</title>
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		<pubDate>Sat, 11 Apr 2009 23:15:39 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
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		<category><![CDATA[Kirby]]></category>
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		<category><![CDATA[Kirby: Squeak Squad]]></category>
		<category><![CDATA[Kirby’s Dream Land 3]]></category>
		<category><![CDATA[Nintendo]]></category>
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		<guid isPermaLink="false">http://game-server-hosting.net/?p=915</guid>
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Kirby is one of the most famous platforming video game. It is developed by HAL Laboratory and published by Nintendo for Nintendo’s Wii video game console. Originally, it was planned to launch the game for Nintendo GameCube. Details about the game are sketchy and the game is still to be announced officially. Currently Kirby [...]]]></description>
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<p class="MsoNormal" style="text-align: justify;">Kirby is one of the most famous platforming video game. It is developed by HAL Laboratory and published by Nintendo for Nintendo’s Wii video game console. Originally, it was planned to launch the game for Nintendo GameCube. Details about the game are sketchy and the game is still to be announced officially. Currently Kirby is scheduled to be released in North America and Japan. Kirby also used the Super Smash Mario Bros Melee engine.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">According to the screenshots, released levels in Kirby were rendered in 3D, but the gameplay is side scrolled. Gameplay of Kirby is like Kirby 64: The Crystal Shards. A new attack system, in this attack mode Kirby can ride on the back of up to three order characters. This technique was not used since Kirby’s Dream Land 3. Just like the Kirby Super Star Kirby can receive abilities from friends or foes. Another feature, which is back from Kirby: Squeak Squad and Kirby &amp; the Amazing Mirror is multiple moves for certain ability. Kirby will support upto four players in multiplayer mode.</p>
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<p class="MsoNormal" style="text-align: justify;">For the first time the game was announced at E3 2005. The game platform considered that time by the developers was Nintendo GameCube. After its announcement, however very little information was revealed about the game and soon it was revealed that the game will be released for the Wii. On May 26, 2006, IGN released an article stating the release of a generically labeled Kirby Legend of the stars. The article was based on the information found in a recent Japanese release list found on Nintendo’s corporate site. Few months later on September 14, 2006, a game titled Kirby of the Stars appeared on the list of upcoming games for Wii. Later in December that year, it was removed from the list of GameCube releases. It did not appear on the list of the Wii games.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Kirby is gone more powerful this time. Over Twenty-one powers have been confirmed for the game. These powers include Bomb, Beam, Bubble, Cutter, Clean, Fighter, Hammer, Fire, Ice, Plasma, Parasol Stone, Sword, Tornado, Wheel, and Wing and Water Kirby (an ability only seen in the <span>Kirby</span> anime and as a glitch in Kirby&#8217;s Adventure possibly). <span> </span>Most of these abilities will have new hats. The helper system from Kirby Super Star was to be reinstated with the ability to have up to three helpers.</p>
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		<title>Infinite Space</title>
		<link>http://game-server-hosting.net/infinite-space/</link>
		<comments>http://game-server-hosting.net/infinite-space/#comments</comments>
		<pubDate>Sun, 22 Mar 2009 02:16:15 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Arthur C. Clarke]]></category>
		<category><![CDATA[Childhood’s End]]></category>
		<category><![CDATA[command gauge]]></category>
		<category><![CDATA[Infinite Course]]></category>
		<category><![CDATA[Infinite Line]]></category>
		<category><![CDATA[Infinite Space]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[PlatinumGames]]></category>
		<category><![CDATA[science fiction role-playing]]></category>
		<category><![CDATA[Starcraft]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=819</guid>
		<description><![CDATA[
 


Infinite Space known as mugen kouro in Japanese is an upcoming game of science-fiction role-playing genre. It is developed by PlatinumGames for the Nintendo DS. It is planned for release in the spring of 2009 in Japan and North America. After the announcement of the game it was known as Infinite Line. The game [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/infinite-space%201.jpg" alt="Game server hosting" width="333" height="388" /></p>
<p class="MsoNormal" style="text-align: justify;">Infinite Space known as mugen kouro in Japanese is an upcoming game of science-fiction role-playing genre. It is developed by PlatinumGames for the Nintendo DS. It is planned for release in the spring of 2009 in Japan and North America. After the announcement of the game it was known as Infinite Line. The game still retains the Japanese that can be translated as “Infinite Line” or “Infinite Course.” <span> </span></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Infinite Space is a science fiction role-playing video game.<span> </span>It allows players to take control of spaceship. It is different from other such games like Starcraft because you have to control the ship as well as design it. There are over 150 models of ship that can be used to design the ship. Along with the spaceship you can also chose over 150 crewmembers. Once you finished the design of the spaceship you can explore an expansive game world with a story spanning two galaxies. Characters seen in the game will be displayed in 2D, while exploration, battles and ships will be shown in 3D.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/infinite-space-2.jpg" alt="Game server hosting" width="332" height="405" /></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">The player navigates the ship using the Nintendo DS touchscreen. First you have to choose a destination, then engaging the engine to move towards that destination. Spaceship battles will take place in real-time, with attacks utilizing a “command gauge” feature. A player can use the command gauge once it builds up. Using the command gauge player can perform various tasks like attacking enemy ships. The rate of command gauge refilling will directly depend on the crew. More skilled crew will increase the capabilities of the ship. When ever you board a flight through the ship.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;"><span> </span>A multiplayer option is also involved in the game. There will be a spaceship battle mode for the multiplay. Multiplay option can be used in local Wi-Fi connection. Infinite Space is based on the novel Childhood’s End by Arthur C. Clarke. The plot of the game is divided into two main storylines. One of them follows the life of a young crewman named Yuri who works to become a spaceship captain, and the other focuses on very high level science fiction stuff. Main motive of the player is to keep the spaceship and the crew safe. With the help of the story player will discover humanity’s role in the universe.</p>
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		<title>Battle of the Gods</title>
		<link>http://game-server-hosting.net/battle-of-the-gods/</link>
		<comments>http://game-server-hosting.net/battle-of-the-gods/#comments</comments>
		<pubDate>Sat, 14 Mar 2009 06:09:15 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Aztec ruins]]></category>
		<category><![CDATA[Battle of the Gods]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Classic Studio]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[Greece]]></category>
		<category><![CDATA[Hand-to-hand attack]]></category>
		<category><![CDATA[Interplay]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[v]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=762</guid>
		<description><![CDATA[
 


Battle of the Gods, don’t go with the name it’s not a RTS game it’s a beat-em-up game. It under development of Classic Studio productions. Battle of Gods will be released for Xbox 360 and PlayStation 3. In the game settings various gods from different religions are tired of humans fighting for them, and [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><a href="http://www.eukhost.com"><img class="aligncenter" title="Website Hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Battle-of-the-gods-%201.jpg" alt="Website Hosting" width="500" height="650" /></a></p>
<p class="MsoNormal" style="text-align: justify;">Battle of the Gods, don’t go with the name it’s not a RTS game it’s a beat-em-up game. It under development of Classic Studio productions. Battle of Gods will be released for Xbox 360 and PlayStation 3. In the game settings various gods from different religions are tired of humans fighting for them, and decided to settle matters in an all-versus-all fight to the death to decide the winner. The game appears 3D but only 2D motion is available. Each character will posses a variety of spells and special moves. Hand-to-hand attack is also included.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Most of the deities of most of the religion are included in the game. May religions are included like Christian, Hinduism, Judaism, Thor, e.t.c. Known deities in the game are: Ra (Egyptian sun god), Anubis (Egyptian God of the Dead, and also his Egyptian name is Anpu), Mother Nature, Ares (Greek God of War), Athena (Greek Goddess of Wisdom, Athens (a town in Greece), and War fought through tactics), Isis (Egyptian mother of the Gods), Thor (Viking god of Thunder), Santa Claus (God of commercialization and capitalism), Xipe Totec (Aztec god of suffering and Growth), Xenu (god of Scientology), Kanaloa (Hawaiian God of Mischief), Odin (All-Father from Viking mythology) (possibly) The Grim Reaper, personification of death, Buddha, Jesus (Christian son of God), God (actual God of Christianity and Judaism), Satan, the Virgin Mary, Ganesh, Shiva, Zeus (Ancient Greek ruler of the gods), Aphrodite (Ancient Greek goddess of love and beauty).</p>
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<p class="MsoNormal" style="text-align: justify;">Developers have stated that, each character will have their own background stage. Only six stages are known at the moment, and developers are promising more stages very soon. The six stages are Cove (Jesus&#8217; stage), Cradle of Civilization (Garden of Eden), Shinto Temple, Bodhi Desert (Buddhas stage), and Hindi Mandala., Frozen Hell, Red Sea Parted (Gods stage).</p>
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<p class="MsoNormal" style="text-align: justify;">The company behind the game, Classic Studios is a small self-run studio. However, it had worked for large developers like Electronic Arts, Blizzard, Rockstar, and Interplay before creating their own production house. Developers intend game to be humorous and educational as well. They claim that the game will bring world peace and understanding the apocalypse. The game is educational as well with all the religions presented equally. Members of the Classified Productions are planning to travel to Greece, Hawaii, a selection of Aztec ruins, and Czech  Republic in an attempt to create accurate portrayals of the stages and characters. This strong attention to detail is much advertise by the company. The development of the game is still in its early stages. Some concept art and screenshots of the game are released. However, very less is known about the story and character details. The developers of the game are still in vague about many aspects of the game.</p>
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		<title>Graphics Processing Unit</title>
		<link>http://game-server-hosting.net/graphics-processing-unit/</link>
		<comments>http://game-server-hosting.net/graphics-processing-unit/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 21:32:37 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[gaming]]></category>
		<category><![CDATA[2D acceleration]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Computer graphics]]></category>
		<category><![CDATA[CPU]]></category>
		<category><![CDATA[Game console]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[Graphic card]]></category>
		<category><![CDATA[iDCT]]></category>
		<category><![CDATA[Motherboard]]></category>
		<category><![CDATA[MPEG]]></category>
		<category><![CDATA[nVidia]]></category>
		<category><![CDATA[visual processing unit]]></category>
		<category><![CDATA[VPU]]></category>

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		<description><![CDATA[ 
 

A graphic processing unit or GPU is a dedicated graphics enhancing device for a personal computer and game console. GPU is sometime called as visual processing unit or VPU. Some people define GPU as “a single chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a [...]]]></description>
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<p class="MsoNormal" style="text-align: justify;">A graphic processing unit or GPU is a dedicated graphics enhancing device for a personal computer and game console. GPU is sometime called as visual processing unit or VPU. Some people define GPU as “a single chip processor with integrated transform, lighting, triangle setup/clipping, and rendering engines that is capable of processing a minimum of 10 million polygons per second.” Modern GPUs are very effective at manipulating and displaying computer graphics, and their highly parallel structure makes them more effective than general purpose CPUs for a range of complex algorithms. A GPU can be directly fitted into the motherboard or on top of a video card. More than 90% of new desktop and computers have integrated GPUs, which are usually far less powerful than those on a video card.</p>
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<p class="MsoNormal" style="text-align: center;"><img class="thumbimage aligncenter" style="border: 0pt none;" title="Game server hosting" src="http://upload.wikimedia.org/wikipedia/commons/thumb/4/44/6600GT_GPU.jpg/180px-6600GT_GPU.jpg" border="0" alt="180px-6600GT_GPU Graphics Processing Unit" width="362" height="300" /></p>
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<p class="MsoNormal" style="text-align: justify;">The GPU can change everything you have ever seen or experienced on your PC. As 3D becomes more pervasive in our lives, the need for faster processing increases. With the advent of the GPU, computationally intensive transform and lighting calculations were off loaded from the CPU onto the GPU—allowing for faster graphics processing speeds. This means all increase in detail and complexity without sacrificing performance. In essence, the GPU gives you truly stunning realism for free. The difficulty in virtual representations of the real world is how objects interact with one another and their surroundings, due to the intense, split-second computations needed to process all the variables. That speed is only possible with GPUs. The GPUs on your video card of your system will determine what games you can play, how good they’ll look, and how well they’ll run. Having a powerful GPU loaded on your graphic card lets you increase screen resolution and graphic-quality settings while still maintaining playable frame rates (how quickly game updates on screen). Faster frame rates help games help games run without any choppiness and smoothly.</p>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/nvidia-geforce-88000-ultra.jpg" alt="nvidia-geforce-88000-ultra Graphics Processing Unit" width="490" height="300" /></p>
<p class="MsoNormal" style="text-align: justify;"><span style="font-size: 14pt;"> </span><img title="Game server hosting" src="http://www.nvidia.com/dev_content/blast/img/2007/7/NV_GPU_Gems3_section4.jpg" alt="http://www.nvidia.com/dev_content/blast/img/2007/7/NV_GPU_Gems3_section4.jpg" width="564" height="349" /></p>
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<p class="MsoNormal" style="text-align: justify;"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--> <!--[if gte mso 10]><br />
<mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman";} --><span>Modern GPUs use most of their transistor to perform calculations related to 3D computer graphics. Initially they were built to accelerate the memory-intensive work of texture mapping and rendering polygons, later adding units to accelerate geometric calculations such as the rotation and translation of vertices into different coordinate systems. Some recent developments in GPUs include support for programmable shaders which can manipulate vertices and textures with many of the same operations supported by CPUs, oversampling and interpolation techniques to reduce aliasing, and very high precision color spaces. Because most of this computation involves matrix and vector operations, engineers and scientists have increasingly studied the use of GPUs for non-geographical calculations. In addition to the 3D hardware, today’s GPUs include basic 2D acceleration and framebuffer capabilities (usually with VGA compatibility mode). In addition, most GPUs made since 1995 support the YUV color space and hardware overlays (important for digital video playback). And GPUs made since 2000 support MPEG primitives such as motion compensation and iDCT. Recent graphic cards even decode high definition video on the card, taking some load off the central processing unit.</span></p>
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