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		<title>Final Fantasy XIV</title>
		<link>http://game-server-hosting.net/final-fantasy-xiv/</link>
		<comments>http://game-server-hosting.net/final-fantasy-xiv/#comments</comments>
		<pubDate>Fri, 17 Jul 2009 02:31:02 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[Crystal Tools]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Final Fantasy XII: Revenge Wings]]></category>
		<category><![CDATA[Final Fantasy XIII]]></category>
		<category><![CDATA[Final Fantasy XIV]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[massively multiplayer online game.]]></category>
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		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Square Enix]]></category>
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		<guid isPermaLink="false">http://game-server-hosting.net/?p=1892</guid>
		<description><![CDATA[ 


Final Fantasy a name that defines the use of word fantasy in gaming world. First game of the series released in the year 1987 and since 13 games from the main series and several other sequels and spin-offs released. All the games of the series are developed by Square Enix. After the release of [...]]]></description>
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<p class="MsoNormal" style="text-align: justify;">Final Fantasy a name that defines the use of word fantasy in gaming world. First game of the series released in the year 1987 and since 13 games from the main series and several other sequels and spin-offs released. All the games of the series are developed by Square Enix. After the release of Final Fantasy XII in the year 2006 no game has been released in the series.Two of the next games are under development, Final Fantasy XIII will release in the winter of the year 2009, while the next game Final Fantasy will release somewhere in 2010. Final Fantasy XIV or Fantasy XIV Online will be the fourteenth entry for the Final Fantasy series. Just like all the previous games of the series it will be developed and published by Square Enix. The game will release for Microsoft Windows and PlayStation 3. Final Fantasy XIV is a massively multiplayer online game (MMOG) just like Final Fantasy XI. Entire game will be based on a land called Eorzea. Crystal Tools, the game engine developed by Square Enix especially for the seventh generation consoles will be used as the game engine. Final Fantasy XIV is designed by Hiromichi Tanaka, the man who designed the first Final Fantasy game and overall five games of the series are designed by him.</p>
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<p class="MsoNormal" style="text-align: justify;">Gameplay will be different from the previous games. Job and battle systems are changed and they will be different from that of used previously in Final Fantasy XI. Experience points, which played an important role in the gameplay of the previous games. Monsters and the races will resemble those used in Final Fantasy XI, allowing players to create avatars similar to the one created in Final Fantasy XI. Group play and solo play are both balanced because Final Fantasy XIV will give little weight to the group play. Character development will be altered by Weapon select. Square Enix is looking for a solution to allow users to transfer their game names to the new MMO. According to the developers of the game they are influenced by the gameplay of the games like Warhammer Online, Age of Conan and Warcraft. However, most of the changes made in the game are done on the base of player’s feedback. Famous vehicles of the Final Fantasy series Chocobo will return to the game but in a completely new role from the Final Fantasy XI.</p>
<p class="MsoNormal" style="text-align: justify;">Initially the game was codenamed as Rapture. The game was announced for the first time in August 2005. At that time it was not mentioned by Square Enix that whether the game will be sequel to the series or not, they just mentioned that they are working on a new MMORPG. In April 2006 Hiromichi Tanaka announced that they are planning to release the game worldwide on the platforms of Microsoft Windows, Xbox 360 and PlayStation 3. Years later at GDC 2008 Square Enix announced that the new MMO would release only on PlayStation 3 and Microsoft Windows, thus removing the Xbox 360 version. It as also hinted that Mac and Linux user clients are also in the target. Finally at the E3 2009 conference of Sony, Final Fantasy XIV was finally announced. Actual game sequences and pre-rendered CGI are mixed up in Crystal Tools engine was also shown at E3 2009. One unique feature of the game will be cross platform servers between PlayStation 3 and Microsoft Windows, accessible from any country. PlayOnline system is removed from the game. Players are excited about the game, as this will be the first time two Final Fantasy games will be released in a very short span.</p>
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		<title>Worms 2: Armageddon</title>
		<link>http://game-server-hosting.net/worms-2-armageddon/</link>
		<comments>http://game-server-hosting.net/worms-2-armageddon/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 22:39:42 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Metacritic]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Team17]]></category>
		<category><![CDATA[Worm series]]></category>
		<category><![CDATA[Worms 2: Armageddon]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

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		<description><![CDATA[



Worms 2: Armageddon is the new game for the famous Worm series. Worm series is one of the first from the genre of turn-based strategy. It is the sequel for the famous Worms.  Team17 who developed few of the previous games of the series, come up with this new title called Worms 2: Armageddon. [...]]]></description>
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<p class="MsoNormal" style="text-align: justify;">Worms 2: <span>Armageddon</span> is the new game for the famous Worm series. Worm series is one of the first from the genre of turn-based strategy<span>. It is the sequel for the famous </span><span>Worms</span><span>. <span> </span>Team17 who developed few of the previous games of the series, come up with this new title called Worms 2: Armageddon. The game was released on </span><span>July 1, 2009</span><span> for the platform of Xbox 360. Releasing dates for Mac OS X and Microsoft Windows version are still to be announced. You can download the game for 800 Microsoft Points on Xbox Live Arcade. </span>Worms 2: <span>Armageddon has numerous new features and modes compared to the prequel of the game. Other than new features, old weapons from the past games of the series will also return to the game. A new single player campaign mode with 35 missions is one of the new feature of the game. </span></p>
<p class="MsoNormal" style="text-align: justify;"><span> </span></p>
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<p class="MsoNormal" style="text-align: justify;">Along with these 35 new missions, there will be a training mode. Training mode will include tutorials on following the map with Worm around levels and aiming weapons. There will be firing ranges where all the weapons will be available to the players so that can check weapons and can freely roam in the enemy levels and check their weapons over there. In the multiplayer version, there will be 5 game styles for Xbox LIVE, as pro, beginner, standard, crazy crates and rope racing. Ranked matches can only be played between 2 players. On the other hand, private or player matches can be played with 4 players. Local offline mode will support 4 players. A detail for the multiplayer version on other platforms is yet to be released by the developers.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Many popular weapons from the previous games of the series are seen in the game. Most of the weapons included in the game are Grenade, Ninja Rope, Bazooka, Blowtorch, Jet Pack, Holy Hand Grenade, Petrol Bomb, Dragon Ball, Banana Bomb and many like that. There will be an in-game store included specially for the game. Players can buy game items like gravestones, hats, weapons and missions in the exchange of gold earned from completing the campaign missions for the single player mode. Because of the awesome gameplay and unique features Worms 2: <span>Armageddon received good critical response. On the Metacritic it recived the score of 81% just one week after the release. Score for the game on IGN was 8.5/10. Game experts commented on the game as one of the most fun multiplayer games around with a satisfying single player experience. </span></p>
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		<title>Up (video game)</title>
		<link>http://game-server-hosting.net/up-video-game/</link>
		<comments>http://game-server-hosting.net/up-video-game/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 02:28:30 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[Asobo Studio]]></category>
		<category><![CDATA[GameDaily]]></category>
		<category><![CDATA[Heavy Iron Studios]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Pixar]]></category>
		<category><![CDATA[PlayStation 2]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PlayStation Portable]]></category>
		<category><![CDATA[Ratatouille]]></category>
		<category><![CDATA[The Incredibles]]></category>
		<category><![CDATA[Up]]></category>
		<category><![CDATA[WALL-E]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=1846</guid>
		<description><![CDATA[



Up is a video game based on the 2009 Pixar film of the same name. Up was released on 26 May,2009 three days before the release of the movie. Up is developed by Heavy Iron Studios, they are famous for adapting animated movies into successful games. List of the movies include some most successful animated [...]]]></description>
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<p class="MsoNormal" style="margin-left: 0.5in; text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Up-1.jpg" alt="Up-1 Up (video game)" width="650" height="450" title="Up (video Game)" /></p>
<p class="MsoNormal" style="margin-left: 0.5in; text-align: justify;">Up is a video game based on the 2009 Pixar film of the same name. Up was released on 26 May,2009 three days before the release of the movie. Up is developed by<span> </span>Heavy Iron Studios, they are famous for adapting animated movies into successful games. List of the movies include some most successful animated movies like <span>The Incredibles, Ratatouille</span>, <span>WALL-E</span>. Heavy Iron Studios are supported by Asobo Studio in development of the Up. Previously they helped them in adapting WALL-E. Publisher for the game is one of the industry giants THQ. Up was released on nearly every gaming platform starting to Wii, Xbox 360, PlayStation 2, PlayStation 3, PlayStation Portable (PSP), Nintendo DS, Microsoft Windows, and Mac OS X. Up was released in the genre of Action adventure game. Three playable modes in the game are single-player, multiplayer and 2 player co-op mode. The game completely resembles the characters of the original movie.</p>
<p class="MsoNormal" style="margin-left: 0.5in; text-align: justify;">
<p class="MsoNormal" style="margin-left: 0.5in; text-align: justify;">Storyline of the movie is followed in the game too. It features Carl, Dug, Russell, and Kevin. The game follows their journey through South American jungles. All the four characters are playable in the game. Game is played in an aerial combat in addition to the main game. Multiplayer mode is also included in the game. Trophy system was later featured on the game. PlayStation 3 version of the game was the first one to launch the system. Also Up is the first Pixar game to support the trophy system. For Wii, Xbox 360, and PlayStation 3 are rated E10+ rating because of the Animated Blood and Mild Cartoon Violence. Other versions of the game i.e. PC, PlayStation Portable and Nintendo DS was given E rating. Just like the movie the game was received positively both commercially and critically. Up scored 7/10 marks on the charts of<span> </span>IGN and GameDaily. Both of these are the biggest names gaming media. Go for the game it wont disappoint you.</p>
<p class="MsoNormal" style="margin-left: 0.5in; text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Up-2.jpg" alt="Up-2 Up (video game)" width="650" height="450" title="Up (video Game)" /></p>
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		<title>Rage</title>
		<link>http://game-server-hosting.net/rage/</link>
		<comments>http://game-server-hosting.net/rage/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 02:28:51 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[Electronic Arts]]></category>
		<category><![CDATA[First person shooter]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[id Tech 5]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Quake II]]></category>
		<category><![CDATA[QuakeCon]]></category>
		<category><![CDATA[racing game]]></category>
		<category><![CDATA[Rage]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=1819</guid>
		<description><![CDATA[



Rage is an upcoming game, this game is unique in many things. First, one is the genre of the game. Genre for the game will be a blend of First person shooter with racing game. second thing is the team of two gaming giants associated with the game. Rage is being developed by id Software, [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Rage-1.jpg" alt="Rage-1 Rage" width="650" height="450" title="Rage" /></p>
<p class="MsoNormal" style="text-align: justify;">Rage is an upcoming game, this game is unique in many things. First, one is the genre of the game. Genre for the game will be a blend of First person shooter with racing game. second thing is the team of two gaming giants associated with the game. Rage is being developed by id Software, one of the best technologies in the world of gaming is from id Software. World’s largest third party publisher, Electronic Arts is the name behind the publishing of the game. Other than publishing it Electronic Arts will also do the job of distributing the game. Rage will use The id Tech’s new and latest game engine id Tech 5. Tim Willits will be the designer for the game, he is famous for games like Quake I and Quake II. Rage was announced long back on August 2, 2007 at QuakeCon. Same day a trailer was also released for the game on gametrailers. Com. Rage will release somewhere in 2010 on the platforms of Microsoft Windows, Xbox 360, PlayStation 3, and Mac OS X.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">From all the information available, base of the game seems a post-apocalyptic world. It looks like movies like Mad Max 2, specially the screenshots indicates this. Designers Tim Willits revealed in an interview that the game is set in the near future following a comet collision with the earth. Gameplay of Rage is influenced with games like Burnout and MotorStorm. This was explained by Tim in an interview with Shacknews. Players will be able to upgrade their vehicles from the money they won in races. Single player and multiplayer will be the two modes game will be released.</p>
<p class="MsoNormal" style="text-align: justify;">
<p style="text-align: justify;">There are reports that the game is developed for T-for-Teen rating by id. Another report for the Game is that PC, Xbox 360 and Mac version will be shipped on two discs and the PS3 version will be on one Blue-ray Disc. Size of the game is said to be the biggest ever in the gaming world. John Carmack revealed that the size of the game would be around one terabyte in size. id announced its decision on July 14, 2008 to collaborate Electronic Arts for publication of Rage. On the question of Rage on Linux port John Carmack said “ It isn’t a launch platform for us, but an executable may still show up.&#8221; Release date is always under suspense. CEO of the company Todd Hollenshead told Gametrailers TV “No, it won&#8217;t be out this year,&#8217; when asked about a possible release date. So the game is there all you need to do is wait for the release and get ready with some huge systems for this large or say largest game ever made in human history.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Rage-2.jpg" alt="Rage-2 Rage" width="650" height="450" title="Rage" /></p>
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		<title>Hearts of Iron III</title>
		<link>http://game-server-hosting.net/hearts-of-iron-iii/</link>
		<comments>http://game-server-hosting.net/hearts-of-iron-iii/#comments</comments>
		<pubDate>Fri, 22 May 2009 23:35:51 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[Games Convention]]></category>
		<category><![CDATA[grand strategy games]]></category>
		<category><![CDATA[Heart of Iron]]></category>
		<category><![CDATA[Hearts of Iron II: Armageddon]]></category>
		<category><![CDATA[Hearts of Iron III]]></category>
		<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Paradox Interactive]]></category>
		<category><![CDATA[Real-time grand strategy]]></category>
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		<category><![CDATA[World War II]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=1661</guid>
		<description><![CDATA[
 


Hearts of Iron III is the upcoming installment in the series of Heart of Iron. Released for the genre of grand strategy games, Heart of Iron series was first released in the year 2002 for PC users. Heart of Iron III is the expansion of Hearts of Iron II: Armageddon. The game was announced [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Hearts%20of%20Iron%20III%20-%20logo.jpg" alt="Hearts%20of%20Iron%20III%20-%20logo Hearts of Iron III" width="700" height="700" title="Hearts Of Iron Iii" /></p>
<p class="MsoNormal" style="text-align: justify;"><span>Hearts of Iron III is the upcoming installment in the series of Heart of Iron. Released for the genre of grand strategy games, Heart of Iron series was first released in the year 2002 for PC users. Heart of Iron III is the expansion of </span>Hearts of Iron II: Armageddon. The game was announced on August 20, 2008 scheduled date for the game is somewhere in Q3 of 2009. The game is developed by Paradox Interactive, they later on publishes it also for Microsoft Windows. Right now only Microsoft Windows version is announced, the developers are promising a Mac OS version after the initial release of the game. Heart of Iron III will release in the genre of Real-time grand strategy and will have two modes as single and multiplayer.</p>
<p class="MsoNormal" style="text-align: justify;">Continuing the legacy of Heart of Iron games, players will be allowed to take control of any of the nation that existed or even believably existed during the era of 1936-1948, or between World War II. Players will have to take many decisions, which will be the main feature of the gameplay. This will include division movement, navy, air wings, diplomacy, research and politics. Strategy of war will need an improved leadership in the game.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Hearts%20of%20Iron%20III%20-%203.jpg" alt="Hearts%20of%20Iron%20III%20-%203 Hearts of Iron III" width="750" height="471" title="Hearts Of Iron Iii" /></p>
<p class="MsoNormal" style="text-align: justify;">First announcement of the game reads that there will be more focus on implanting new features and a new system in the game. There will be more then 14,000 land provinces in the game thus giving it a significant increase from any of the Paradox game. very first trailer of the game were screened at Games Convention in Leipzig, showing new features such as 3D graphics. Before the release of the game it was known under the codename of “Project Mayhem”. It let fans confused that it could be the sequel of any other Paradox game. What seems gentler about the game is you will not only give the chance to play as fascists, Nazis, and communists but to play as the nations who had little or next to zero input in the World War II. Imagine playing Poland and stop the German blitzkrieg even fro a week, and will make difference in the game, play with Costa Rica or Switzerland. Tech tree option of the Hearts of Iron III is also deeper from the previous games of the series. Different units from different countries will perform differently. As for example tanks from Germany will be built differently that from American tanks. You can feel the change as you play them. One more new idea of the game is government in exile. If you are defeated and forced to leave the country you can flee to some other country and set up a new Force and can run a rebel campaign or guerilla attacks to get back your homeland. This feature sounds great and a real twist to the normal old World War II style. However what seems disappointing is that Paradox has only concentrated on the criticism of the previous games and tried to solve them, instead of going for new ideas.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Hearts%20of%20Iron%20III%20-%202.jpg" alt="Hearts%20of%20Iron%20III%20-%202 Hearts of Iron III" width="691" height="450" title="Hearts Of Iron Iii" /></p>
<p class="MsoNormal" style="text-align: justify;">As discussed above Heart of Iron III will be different from Heart of Iron II, differences will be as follows:</p>
<ul>
<li><!--[if !supportLists]--><span style="font-family: Symbol;"><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]-->Land combat has been revised; each battle is now limited by ‘frontage’ available. Different from any of other games of the HOI (Heart of Iron) series, where all units fired at all other divisions.</li>
<li><!--[if !supportLists]--><span style="font-family: Symbol;"><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]-->Maps are more detailed specially in the parts, which saw bloodiest battles of the world War II.</li>
<li><!--[if !supportLists]--><span style="font-family: Symbol;"><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]-->Revised naval combat with each ship in a formation assuming a position individually in the combat space.</li>
<li><!--[if !supportLists]--><span style="font-family: Symbol;"><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]-->Leadership will play an important part in the game, as it will directly affect the quality of research rates, spying and military units.</li>
<li><!--[if !supportLists]--><span style="font-family: Symbol;"><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none;"> </span></span></span><!--[endif]-->Units of the game from different forces will be built from component parts of the respective forces. For example Naval and Air units will be built on components such as armament and engines.</li>
</ul>
<p class="MsoNormal" style="text-align: justify;">System requirements for the game will include. <span> </span></p>
<ul>
<li><span><span> </span></span>Windows XP or Windows Vista.</li>
<li><span><span> </span></span>1024 MB or more of RAM (2048 MB for Vista Users).</li>
<li><span><span> </span></span>256 MB DirectX 9.0c compliant video card with 2.0 vertex and            pixel</li>
<li><span> </span>shaders.</li>
</ul>
<p style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Hearts%20of%20Iron%20III%20-1.jpg" alt="Hearts%20of%20Iron%20III%20-1 Hearts of Iron III" width="714" height="515" title="Hearts Of Iron Iii" /></p>
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		<title>Postal III</title>
		<link>http://game-server-hosting.net/postal-iii/</link>
		<comments>http://game-server-hosting.net/postal-iii/#comments</comments>
		<pubDate>Thu, 07 May 2009 02:54:41 +0000</pubDate>
		<dc:creator>shane</dc:creator>
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		<guid isPermaLink="false">http://game-server-hosting.net/?p=1512</guid>
		<description><![CDATA[
 


Most violent game of the gaming world id coming back to thrill you, those with a weak heart stay away from it. Postal series is considered as the most violent gaming series by many game experts, Postal III will be third installment in the series. Postal is often called as seriously violent, plain violent [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Postal%20III.jpg" alt="Postal%20III Postal III" width="500" height="225" title="Postal Iii" /></p>
<p class="MsoNormal" style="text-align: justify;">Most violent game of the gaming world id coming back to thrill you, those with a weak heart stay away from it. Postal series is considered as the most violent gaming series by many game experts, Postal III will be third installment in the series. Postal is often called as seriously violent, plain violent and comically violent series. Postal III will be a third person shooter. It is developed by Arizona based company Running With Scissors. It will be released in North America somewhere near Q4 of the year 2009. Postal III will be released for both PC and consoles. It will be released on Mac OS X, Microsoft Windows, Linux, PlayStation 3 and Xbox 360. PlayStation 3 port was announced in the later stages of development, that’s why it may be released shortly after the initial release. The game was initially announced to be released as Postal III: Catharsis, but on October 18, 2006 it was changed and finalized to Postal III.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Postal%20III-1.jpg" alt="Postal%20III-1 Postal III" width="650" height="392" title="Postal Iii" /></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Just like it predecessor Postal II, the game will follow the sandbox-style design. One of the main feature of the previous game motion captured performance by wide range of celebrities will also return to the game. Celebrity list will include Playboy Playmates and film stars. There are reports of Uwe Boll director of the series will also appear for the first time. Postal III will be released in single and multiplayer mode. The Postal dude travels to the Paradise’s sister town of Catharsis. Postal III, will follow the same legacy of Postal series, however it differs from its predecessor in some regions. First being it will use Source game engine instead of Unreal engine used in Postal II. Postal III will be an Third person shooter whereas Postal II is a First Person Shooter; this makes gameplay of the two games completely different from each other.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;"><span> </span>First footage of the game was released at E3 2008, revealing some new as well old weapons. New weapons featuring in the game are Nail Bat, M60 machine gun and “The Badgersaw.” Old weapons returning to the game are matches and gas can. A new and strange weapon for the Postal Dude is a lab tested monkey which will react to a laser from Postal dude. According to the Product manger Mike Jaret Postal III will feature special vehicles. Lead your gun toting character towards a variety of different life paths. Like an activist gone eco-terrorist, a presidential candidate and a serial killer. Life paths of the protagonist are strange and evil. Experts are commenting that use Source engine is the power backing the game’s politically incorrect virtual violence and social spoof.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Postal%20III-2.jpg" alt="Postal%20III-2 Postal III" width="573" height="340" title="Postal Iii" /></p>
<p class="MsoNormal">
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		<title>The Broken Hourglass</title>
		<link>http://game-server-hosting.net/the-broken-hourglass/</link>
		<comments>http://game-server-hosting.net/the-broken-hourglass/#comments</comments>
		<pubDate>Thu, 30 Apr 2009 02:27:56 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[CRPG]]></category>
		<category><![CDATA[Fantasy]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Mal Nassrin]]></category>
		<category><![CDATA[Microsoft Windows]]></category>
		<category><![CDATA[Planewalker Games]]></category>
		<category><![CDATA[real playing game]]></category>
		<category><![CDATA[role-playing game]]></category>
		<category><![CDATA[The Broken Hourglass]]></category>
		<category><![CDATA[Tolmiran Empire]]></category>
		<category><![CDATA[WeiNGINE]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=1016</guid>
		<description><![CDATA[  


The Broken Hourglass is an upcoming game, developed by Planewalker Games. It will use WeiNGINE. It will be released as computer role-playing game (CRPG) for multiple platforms. The platform developers considering are Mac OS X, Linux, and Microsoft Windows. No release dates are confirmed for the game. Genre of The Broken Hourglass will [...]]]></description>
			<content:encoded><![CDATA[<p><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if !mso]><span class="mceItemObject"   classid="clsid:38481807-CA0E-42D2-BF39-B33AF135CC4D" id=ieooui></span> <mce:style><!  st1\:*{behavior:url(#ieooui) } --> <!--[endif]--><!--  /* Style Definitions */  p.MsoNormal, li.MsoNormal, div.MsoNormal 	{mso-style-parent:""; 	margin:0in; 	margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:12.0pt; 	font-family:"Times New Roman"; 	mso-fareast-font-family:"Times New Roman";} @page Section1 	{size:8.5in 11.0in; 	margin:1.0in 1.25in 1.0in 1.25in; 	mso-header-margin:.5in; 	mso-footer-margin:.5in; 	mso-paper-source:0;} div.Section1 	{page:Section1;} --><!--[if gte mso 10]> <mce:style><!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:"Table Normal"; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-parent:""; 	mso-padding-alt:0in 5.4pt 0in 5.4pt; 	mso-para-margin:0in; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:10.0pt; 	font-family:"Times New Roman";} --> <!--[endif]--></p>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/the%20broken%20hourglass.png" alt="Game server hosting" width="518" height="242" /></p>
<p class="MsoNormal" style="text-align: justify;">The Broken Hourglass is an upcoming game, developed by Planewalker Games. It will use WeiNGINE. It will be released as <span>computer role-playing game</span> (CRPG) for multiple platforms. The platform developers considering are Mac OS X, Linux, and Microsoft Windows. No release dates are confirmed for the game. Genre of The Broken Hourglass will be RPG (real playing game) and Fantasy. You will be playing an ordinary citizen of Mal Nassrin. It’s a fading City of the Tolmiran Empire and you are given an unusual job to do. The city you are living in is under siege. The magical Force which is eating the City is faceless and inexplicable. That Force has seized entry and exit of the City. Very soon water supply of the City is near a tickle. Adding to the woes the City is caught in a big large explosion and a large area of the city is destroyed. You play as a refugee who caught up in a group of vigilantes and some soldiers; they are hoping to bring the City in the right situation before it gets destroyed completely.</p>
<p class="MsoNormal" style="text-align: justify;">City of Mal   Nassrin is the centre of the game, located in Tolmiran Empire. The world of Mal Nassrin is a economic corruption, crumbled pantheon and political conspiracy. But there was a time when Mal Nassrin used to be a wealthy and independent city-state. Now the settings are completely changed, Mal Nassrin is now one of the worst place to visit. You will not play alone on the game. There will be nine another playable characters. Other then these playable characters there will be innumerable citizens. These citizens are ever ready to help you in your quests. From these citizens some are lifelong residents of the Mal Nassrin, while other are trapped by circumstances and are looking to get out. Each of them bears a unique skillset and outlook to your party. These includes byplay, personality and flirtation.</p>
<p style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Broken%20Hourglass.jpg" alt="Game server hosting" width="500" height="375" /></p>
<p class="MsoNormal" style="text-align: justify;">The fantasy settings of Tolmira will be provided to you by the special combos. Like for an aerial vantage point, rube your elbows with an elite. Or by some other way find out how the other half lives with a look at Mal Nassrin’s underworld. Both stories will provide you valuable insights into the sounds, hopes, sights and desires of the city and its people. All this have to be done fast as the big disaster can hit you any time. The most exciting feature of the game is weapons with flexible property. This makes these weapons more difficult to repel or dodge. For example most of you use shield in fighting. Now when someone attacks you with catapult you use your shield and armor for the defense. But the developers of The Broken Hourglass had done the trick; they’d changed the trajectory of the ball-and-chain in mid swing. Now you can’t catch it with shield as you are intend, instead the ball will spin around and nail you down hitting you in the shield arm or worst in shoulder or back. So be prepared to save yourselve from this city which forbids you from going out.</p>
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		<title>StarCraft II- Hell IT&#8217;S ABOUT TIME</title>
		<link>http://game-server-hosting.net/starcraft-ii-hell-its-about-time/</link>
		<comments>http://game-server-hosting.net/starcraft-ii-hell-its-about-time/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 02:07:39 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
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		<guid isPermaLink="false">http://game-server-hosting.net/?p=1003</guid>
		<description><![CDATA[
 


StarCraft II is an upcoming game for the PC users. It will be the game in the trilogy of military science fiction and will be released under the genre of Real-time strategy video games. StarCraft II is under the development of Blizzard Entertainment. It will be released as the sequel for the award wining [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/StarCraft%20II-%20LOGO.jpg" alt="Game server hosting" width="650" height="450" /></p>
<p class="MsoNormal" style="text-align: justify;">StarCraft II is an upcoming game for the PC users. It will be the game in the trilogy of military science fiction and will be released under the genre of Real-time strategy video games. StarCraft II is under the development of Blizzard Entertainment. It will be released as the sequel for the award wining game StarCraft, which was released in 1998. Initially StarCraft II was announced as a single game, but at BlizzCon 2008 it was again announced as a trilogy. The trilogy will consist of one game and two expansions. The titles are named as Wings of Liberty, Heart of the Swarm and Legacy of the Void respectively. StarCraft II is different from the original series as in the original series there were 8-10 missions campaigns, one for each race, whereas in the StarCraft II trilogy will have only one, 26-30 mission campaign centered around a single race. In the expansions the Terrans will be the centre of the first campaign, followed by Zerg and Protoss races in the expansions. According to the developers Blizzard Entertainment each expansion will be big enough to give you the feeling of a full game. Now release dates are confirmed by the developers. StarCraft II is developed for Windows Vista, Windows XP and Mac OS X. Parent company of Blizzard Entertainment, Activision Blizzard believes the game will be released in the year 2009, no official announcement are yet to be released by the developers.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">StarCraft II is designed in such a style that will look like an ultimate competitive real- time strategy game. The game has an advantage of success of its forerunner, StarCraft. The famous three races of StarCraft will return to the game. The three races are Protoss, Terran, and Zerg. These are the only playable races of the game. StarCraft II is mainly designed to focus more and more on multiplayer mode, as compared to StarCraft. There are few changes though as the Batlle.net is improved, a new ladder system is installed it will rank games. A new matchmaking mechanics is included for the purpose of match-up players of equal skills. The replay function of the previous game which allows players to record and review past games seems to be improved greatly. StarCraft II will follow its predecessor to use cinematic cut-scenes to press forward the plot. This time the quality of in-game cut scenes is also improved. These in game cut scenes are rendered on-the-fly and use the same game engine as the graphics in the proper game. According to Blizzard with the new graphics engine you can actually create in game cut scenes which will give you the look of near-cinematic quality. According to the developers they also made some changes according to the fan community.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/starcraft%20II%20-1.jpg" alt="Game server hosting" width="650" height="450" /></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">StarCraft II starts four years after StarCraft: brood War and features the return of many of the old characters from the original series. It includes Arcturus Mengsk, Zeratul, Artanis, Sarah Kerrigan and Jim Raynor. In StarCraft II players will revisit the world from old game like Mar Sara, Braxis, and Char, as well as new worlds like jungle planet Bel’shir. Xel’Naga will play an important role in the game, as this ancient race is responsible for the creation of Protoss and the Zerg. The game will continue the events of the previous game. The events of the previous will affect the game heavily.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Development for the game dates way back to May 19, 2007, at the Blizzard Worldwide Invitational in Seoul,  South Korea. StarCraft II was developed under the code name of Medusa, for simultaneous release on Windows XP, Windows Vista and MAC OS X. The release dates are yet to be revealed by Blizzard. StarCraft II will support both DirectX 9 (Pixel Shader 2.0) as well as it is fully compatible with DirectX 10. The use of DirectX 10 graphic effects is not confirmed by the developing team. For the Mac users they will use OpenGL. One more feature that makes StarCraft II interesting is the use of Havok Physics engine. It will give game more realistic environmental elements such as “debris rolling down a ramp.” Furthermore there are plans to implement VoIP in the game.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/Starcraft%20-II%203.jpg" alt="Game server hosting" width="650" height="450" /></p>
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<p class="MsoNormal" style="text-align: justify;"><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span></p>
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		<title>The Sims 3</title>
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		<pubDate>Fri, 20 Mar 2009 00:33:59 +0000</pubDate>
		<dc:creator>shane</dc:creator>
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		<guid isPermaLink="false">http://game-server-hosting.net/?p=798</guid>
		<description><![CDATA[
 


The Sims I will not explain this universal term. Yes Sims is more then a name, it’s a pillar of the gaming world. One of the elements which made our gaming industry such a huge hit. There are more then eight games and expansions in the franchise, and these games makes Sims the largest [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/sims-3-logo.jpg" alt="The Sims 3" width="600" height="539" /></p>
<p class="MsoNormal" style="text-align: justify;">The Sims I will not explain this universal term. Yes Sims is more then a name, it’s a pillar of the gaming world. One of the elements which made our gaming industry such a huge hit. There are more then eight games and expansions in the franchise, and these games makes Sims the largest selling franchise in the gaming history. After three long years The Sims is back with their latest installation in the franchise The Sims 3. Just like all the previous games of the franchise it will be a computer game. Sims 3 is created by the EA Redwood Shores and just like all the previous games it will be published by Electronic Arts. It will release on June 2, 2009 in North America and June 5, 2009 in Europe and Australia. This time with little changes the game will allow players to explore and interact with their neighborhood without loading time, because the houses and neighborhood will be seamless. Earlier The Sims 3 was set to be release on February 20, 2009, but on February 2 it was announced that the game will now release on June 2.</p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;">Sim houses and neighborhood will be entirely in one continuous map. The developers of the game stated that “What you do inside your home now matters as much as what do you within.” All the Sims in the neighborhoods age &amp; live out their lives simultaneously, irrespective of the fact where the player in the game is. Comfort and environment are removes from the eight needs of The Sims 1 &amp; 2. The other needs remaining in the game are bladder, hunger, social, energy, fun, and hygiene. All These needs requirements are represented as moodlets-attributes which are required special events, such as minor events like tooth brushing and major ones like wedding, and affect the Sims behavior. The needs will have three levels starting from Red (low), yellow (moderate), and green (full). Many minor features from The Sims 2 expansion pack will appear in the game, like private cars and restaurants, fishing and gardening and mobile phones, jewelry and beaches, tooth brushing and ceilings. Sims can paint just like the previous games, but the paintings will be more unique this time.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/The-sims-3-2.jpg" alt="The Sims 3" width="740" height="479" /></p>
<p class="MsoNormal" style="text-align: justify;">There are twelve carriers to pursue in The Sims 3. They are aw enforcement, crime, military, science, politics, journalism, business, entertainment, culinary, medical, athletic, and music. Each career will have a workplace, which Sim will have to travel for their shifts. Like the previous Sims the job yields “opportunities” –tasks that could be finished for reward. There are part time jobs also. Sims can increase their productivity when not doing work, like bringing work home or overtime. Not like the previous games Sims 3 will have many career rewards.</p>
<p class="MsoNormal" style="text-align: justify;">Main features of The Sims 3 include:</p>
<p class="MsoNormal" style="text-align: justify;"><strong>Create-A-Sim</strong> – is the character builder. Here the polygon 3-D models of Sims can be modified by changing a wider variety of properties. This time there are more options of modifications than what was available in previous installments. You can modify many parts of the Sim and likewise can create a unique Sim, regarding fitness, hair, weight, and clothing e.t.c. You can customize nearly everything in the game. Prominent birthmarks such as freckles can also be added to Sims.</p>
<p class="MsoNormal" style="text-align: justify;"><strong>Build and Buy modes</strong> – this mode is completely restored by the developers. The square outlines that appear on the ground – apparent when entering build or buy mode – are smaller by four times to give players freedom to place object where they want. There is an option of turn off the grid. This feature will make objects easier to locate at the players desired location instead of being restricted to bigger tile.</p>
<p class="MsoNormal" style="text-align: justify;"><strong>Neighborhood exploration</strong> &#8211; on March 19, 2008 EA revealed this new feature of The Sims 3: neighborhood exploration. Sims can now explore the world outside their homes without having to face strenuous load time. Every lot is now synced to the main neighborhood time, whereas before the time of day was different in each lot and would continue from the last time it was played. You can interact with every building in the neighborhood.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/The-sims-3-3.jpg" alt="The Sims 3" width="702" height="395" /></p>
<p class="MsoNormal" style="text-align: justify;">The game is developed by EA Redwood Shores. Music for The Sims 3 is written and composed by Steve Jablonsky. He recorded the score with the Hollywood Studio Symphony at the Newman Scoring Stage at the 20<sup>th</sup> Century Fox. The Sims will release for desktop operating systems like PC, Mac OS X and mobile and multimedia devices like iPhone and iPod Touch. System requirements for the game on Microsoft Windows and Mac OS X are:</p>
<p class="MsoNormal" style="text-align: justify;"><span> </span><span> </span></p>
<table class="MsoNormalTable" style="width: 100%;" border="0" cellpadding="0" width="100%">
<tbody>
<tr>
<td style="padding: 2.25pt; width: 120pt;" width="160">
<p class="MsoNormal" style="text-align: center;" align="center"><strong> </strong></p>
</td>
<td style="padding: 2.25pt; width: 264pt;" width="352">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>Requirements</strong></p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt; background: #d1dbdf none repeat scroll 0% 0%;" colspan="2">
<p class="MsoNormal" style="text-align: center;" align="center"><strong><span style="font-size: 14.5pt;">Mac OS X</span></strong></p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>CPU</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal"><span> </span>Intel-Based   Mac (No PowerPC)</p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt; background: #d1dbdf none repeat scroll 0% 0%;" colspan="2">
<p class="MsoNormal" style="text-align: center;" align="center"><strong><span style="font-size: 14.5pt;">Windows</span></strong></p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>CPU</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">Intel Pentium 4 or equivalent<br />
2.0GHz (XP)<br />
2.4GHz (Vista)</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>Memory</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">1 GB (XP)<br />
1.5GB (Vista)</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>Hard Drive Space</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">6.5GB of free space and 1GB for additional content</p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>Graphics   Hardware</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">DirectX 9.0c compliant card with 128 MB RAM (NVIDIA FX   5900/ATI 9500 or better) and support for Pixel Shader 2.0</p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>Sound Hardware</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">100% DirectX 9.0c compliant card</p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt; background: #d1dbdf none repeat scroll 0% 0%;" colspan="2">
<p class="MsoNormal" style="text-align: center;" align="center"><strong><span style="font-size: 14.5pt;">Windows (using Built-in Graphics Chipset)</span></strong></p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>CPU</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">Intel Pentium D 2.6GHz, 1.8GHz Core 2 Duo, or equivalent</p>
</td>
</tr>
<tr>
<td style="padding: 2.25pt;">
<p class="MsoNormal" style="text-align: center;" align="center"><strong>Memory</strong></p>
</td>
<td style="padding: 2.25pt;">
<p class="MsoNormal">1.5GB (XP)<br />
2GB (Vista)</td>
</tr>
</tbody>
</table>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/The-sims-3-4.jpg" alt="The Sims 3" width="800" height="503" /></p>
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		<title>Cortex Command</title>
		<link>http://game-server-hosting.net/cortex-command/</link>
		<comments>http://game-server-hosting.net/cortex-command/#comments</comments>
		<pubDate>Wed, 25 Feb 2009 23:39:21 +0000</pubDate>
		<dc:creator>shane</dc:creator>
				<category><![CDATA[game server hosting]]></category>
		<category><![CDATA[2-dimensional side-scrolling action game]]></category>
		<category><![CDATA[Arne Niklas Jansson]]></category>
		<category><![CDATA[Cortex Command]]></category>
		<category><![CDATA[Data Realms]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Jason Boettcher]]></category>
		<category><![CDATA[Lua programming language]]></category>
		<category><![CDATA[Mac OS X]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[X-COM: UFO]]></category>

		<guid isPermaLink="false">http://game-server-hosting.net/?p=644</guid>
		<description><![CDATA[
 


Data Realms is planning to launch a new game. Cortex Command is there new plan. It will be a 2-dimensional side-scrolling action game. Player has to take control of the boss of a mining company on a newly discovered planet. Now by mining the planet, the player collects resources and weaponry with the goal [...]]]></description>
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<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/cortex%201.jpg" alt="Game server hosting" width="455" height="375" /></p>
<p class="MsoNormal" style="text-align: justify;">Data Realms is planning to launch a new game. Cortex Command is there new plan. It will be a 2-dimensional side-scrolling action game. Player has to take control of the boss of a mining company on a newly discovered planet. Now by mining the planet, the player collects resources and weaponry with the goal of eliminating the competition. The feature everybody will love is the ability of player to create mods or additions changes to the game. This is possible by the use of Built in Lua programming Project.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/cortex%202.jpg" alt="Game server hosting" width="472" height="222" /></p>
<p class="MsoNormal" style="text-align: justify;">Dan Tabar built the game engine for the game using several open Source libraries. The GUI was built by Jason Boettcher; the artwork is by Arne Niklas Janson, the artwork is by Arne Niklas Jansson. The long awaited MAC OS X port is now completed by Chris Kruger, who had also worked as a programmer for Rockstar Games. As of May 2008, the game was described as being in development for seven years, with Dan Tabar quitting his job in middle of 2006 to focus more on the Project. Console versions were not considered by the developers at that time. The game allows several components to be modified using the Lua programming language. The use of the features is however limited only to game “scenes” or levels at this time. Current game build is 22. They have drawn their inspiration from X-COM: UFO defense series.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/cortex%203.jpg" alt="Game server hosting" width="471" height="480" /></p>
<p class="MsoNormal" style="text-align: justify;">The game is under development and unfinished playable version of the game is nade avalaible to try.<span> </span>The control system of the game is said to be to fiddle to be entertaining. According to other players, it requires patience and asked players to take their time and do some experiment with game. The game is compared with other games of the same genre like GunBound and Worms. <span> </span>Positive praise is for the games detailed physics, as well as chaotic gameplay. It will be only release for PC and MAC.</p>
<p class="MsoNormal" style="text-align: center;"><img class="aligncenter" title="Game server hosting" src="http://game-server-hosting.net/wp-content/uploads/2008/12/cortex%204.jpg" alt="Game server hosting" width="462" height="262" /></p>
<p class="MsoNormal" style="text-align: justify;">
<p class="MsoNormal" style="text-align: justify;"><span style="text-transform: uppercase;"> </span></p>
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